function normal(shader, t_base, t_second, t_detail) shader:begin("clouds", "clouds") :fog(false) :zb(false, false) :sorting(3, true) :blend(true, blend.srcalpha, blend.invsrcalpha) shader:dx10texture("s_clouds0", "null") shader:dx10texture("s_clouds1", "null") shader:dx10sampler("smp_base") end