function normal(shader, t_base, t_second, t_detail) shader:begin("hud3d", "hud3d") :fog(false) :zb(true, false) :blend(true, blend.srcalpha, blend.one) :dx10color_write_enable(true, true, true, false) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") end