function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort","model_clockarrow_s") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (2,true) : distort (true) shader:dx10texture ("s_base", t_base) shader:dx10texture ("s_lmap", "$alphadxt1") shader:dx10sampler ("smp_base") end