#include "common.hlsli" float4 main(p_shadow I) : SV_Target { float3 col = s_image.Load(int3(I.hpos.xy, 0), 0).xyz; col *= 1.0f - saturate(distance(I.tc0, float2(0.5f, 0.5f))); return float4(col, 1.0f); }