[actor_item]
bolt_item = bolt
pda_item  = device_pda

[pda_map]
hand_spot_icon_xml_section = treasure; override engine pda hand spot icon xml section

[night_vision]
night_vision_section = night_vision_base
night_vision_animator = nvs_animator

[headlamp]
headlamp_animator = nvs_animator

[glass_mask]
clearmask_animator = clear_gasmask_animator

[quick_kick]
quick_kick_animator = knife_kick_animator

[mutant_kicks]
burer_kick_animator = burer_kick_animator_hud
front_kick_animator = boar_front_kick_animator_hud
back_kick_animator = boar_back_kick_animator_hud

[render]
default_wallmark = explosion_marks

[sound_events]
screenshot = device\torch_click

[callbacks]
; IX-Ray
OnSkipKillActor = xr_effects.enable_ui

; IX-Ray Clear Sky
;OnStartAttack = sim_combat.start_attack

; Call of Chernobyl
;OnCanTake = _G.CInventoryBox_CanTake
;OnInvBoxCanTakeItem = _G.CInventoryBox_OnInvBoxCanTakeItem
;OnInvBoxCanPlaceItem = _G.CInventoryBox_OnInvBoxCanPlaceItem
;OnBeforeHit = _G.CActor__BeforeHitCallback
;OnUnregister = _G.CSE_ALifeDynamicObject_on_unregister
;OnInventoryEat = _G.CInventory__eat
;OnBeforeChangeLevel = _G.CALifeUpdateManager__on_before_change_level
;OnItemDropped = actor_menu_inventory.CUIActorMenu_OnItemDropped
;OnItemFocusReceive = actor_menu_inventory.CUIActorMenu_OnItemFocusReceive
;OnItemFocusLost = actor_menu_inventory.CUIActorMenu_OnItemFocusLost
;OnCanMoveToPartner = actor_menu_inventory.CUIActorMenu_CanMoveToPartner
;OnItemAvailableToTrade = actor_menu_inventory.CInventory_ItemAvailableToTrade
;OnPropertyBoxClicked = pda.property_box_clicked
;OnPropertyBoxAddProperties = pda.property_box_add_properties
;OnSetActiveSubdialog = pda.set_active_subdialog
;OnGetRankingsArraySize = pda.get_rankings_array_size
;OnKeyPress = level_input.on_key_press
;OnGetVisibleValue = visual_memory_manager.get_visible_value
;OnUpdateBestWeapon = ai_stalker.update_best_weapon

; Improved Weapon Pack
;OnZoneTouch = _G.CZone_Touch

; GUNSLINGER Mod
;OnCanDisassembleItem = inventory_upgrades.gunsl_can_disassemble_item
;OnQuestionDisassembleItem = inventory_upgrades.gunsl_question_disassemble_item
;OnEffectDisassemble = inventory_upgrades.gunsl_effect_disassemble

; 2055
; OnSaveStatus = mod_saves.GetStatus
