#include "common.hlsli" uniform float4 b_params; float4 main(p_build I) : SV_Target { float3 s0 = s_image.Sample(smp_rtlinear, I.Tex0.xy).xyz; float3 s1 = s_image.Sample(smp_rtlinear, I.Tex1.xy).xyz; float3 s2 = s_image.Sample(smp_rtlinear, I.Tex2.xy).xyz; float3 s3 = s_image.Sample(smp_rtlinear, I.Tex3.xy).xyz; float3 avg = PopGamma(s0 + s1 + s2 + s3) / (2.0f * def_hdr); float hi = dot(avg, 1.h) - b_params.x; return float4(avg, hi); }