#include "common.hlsli" uniform float4 screen_res; float4 main(p_shadow I) : SV_Target { float3 col; float factor = saturate(distance(I.tc0, float2(0.5, 0.5))); col.r = s_image.Sample(smp_rtlinear, float2(I.tc0 + float2(screen_res.z * factor, 0))).r; col.g = s_image.Sample(smp_rtlinear, float2(I.tc0 + float2(-0.866, -0.5) * screen_res.zw * factor)).g; col.b = s_image.Sample(smp_rtlinear, float2(I.tc0 + float2(0.866, -0.5) * screen_res.zw * factor)).b; return float4(col, 1); }