#ifndef DOF_H_INCLUDED #define DOF_H_INCLUDED uniform float4 screen_res; #ifndef USE_DOF float3 dof(float2 center) { float3 img = s_image.Sample(smp_rtlinear, center).xyz; return img; } #else // USE_DOF // x - near y - focus z - far w - sky distance float4 dof_params; float3 dof_kernel; // x,y - resolution pre-scaled z - just kernel size float DOFFactor(float depth) { float dist_to_focus = depth - dof_params.y; float blur_far = saturate(dist_to_focus * rcp(dof_params.z - dof_params.y)); float blur_near = saturate(dist_to_focus * rcp(dof_params.x - dof_params.y)); float blur = blur_near + blur_far; blur *= blur; return blur; } float sampleDepth(float2 center) { float P = s_position.SampleLevel(smp_nofilter, center, 0).x; return P > 0.9999f ? dof_params.w : (depth_unpack.x * rcp(P - depth_unpack.y)); } #define MAXCOF 7.h #define EPSDEPTH 0.0001h float3 dof(float2 center) { // Scale tap offsets based on render target size float depth = sampleDepth(center); float blur = DOFFactor(depth); float2 scale = 0.5f * screen_res.zw * dof_kernel.z * blur; // poisson float2 o[12]; o[0] = float2(-0.326212f, -0.405810f) * scale; o[1] = float2(-0.840144f, -0.073580f) * scale; o[2] = float2(-0.695914f, 0.457137f) * scale; o[3] = float2(-0.203345f, 0.620716f) * scale; o[4] = float2(0.962340f, -0.194983f) * scale; o[5] = float2(0.473434f, -0.480026f) * scale; o[6] = float2(0.519456f, 0.767022f) * scale; o[7] = float2(0.185461f, -0.893124f) * scale; o[8] = float2(0.507431f, 0.064425f) * scale; o[9] = float2(0.896420f, 0.412458f) * scale; o[10] = float2(-0.321940f, -0.932615f) * scale; o[11] = float2(-0.791559f, -0.597710f) * scale; float3 sum = s_image.Sample(smp_nofilter, center).xyz; float contrib = 1.h; [unroll] for (int i = 0; i < 12; i++) { float2 tap = center + o[i]; float3 tap_color = s_image.Sample(smp_nofilter, tap).xyz; float tap_depth = sampleDepth(tap); float tap_contrib = DOFFactor(tap_depth); sum += tap_color * tap_contrib; contrib += tap_contrib; } return float3(sum / contrib); } #endif // USE_DOF #endif // DOF_H_INCLUDED