function normal(shader, t_base, t_second, t_detail) shader:begin("model_distort_inv", "base_lplanes") :fog(false) :zb(true, false) :blend(true, blend.srcalpha, blend.one) :aref(true, 0) :sorting(2, true) --shader:sampler ("s_base") :texture (t_base) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") end