#include "common.hlsli" struct vv { float4 P : POSITION; float2 tc : TEXCOORD0; float4 c : COLOR0; }; struct v2p { float2 tc : TEXCOORD0; float4 c : COLOR0; float4 hpos : SV_POSITION; }; v2p main(vv v) { v2p o; o.hpos = mul(m_WVP, v.P); // xform, input in world coords o.hpos.z = abs(o.hpos.z); o.hpos.w = abs(o.hpos.w); o.tc = v.tc; // copy tc o.c = v.c; // copy color return o; }