function normal(shader, t_base, t_second, t_detail) shader:begin("dumb", "dumb") :fog(false) :zb(false, false) :blend(true, blend.zero, blend.one) :aref(false, 0) :sorting(2, false) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") end