function normal(shader, t_base, t_second, t_detail) shader:begin("stub_default", "stub_default") -- Decouple sampler and texture -- shader:sampler ("s_base") : texture(t_base) : clamp() : f_linear () -- TODO: DX10: move stub_default to smp_rtlinear shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") end