#ifndef SKIN_NONE #include "deffer_model.vs.hlsl" #else #include "common.hlsli" void main(in v_editor I, out p_bumped_new O) { float3 Pe = mul(m_WV, I.P); O.tcdh = float4(I.tc.xy, 0.7f, 0.5f); O.position = float4(Pe, 1.0f); float3 N = normalize(mul(m_W, I.N)); O.tcdh.z = N.y * 0.3f + 0.5f; N = normalize(mul(m_V, N)); O.M1 = N; O.M2 = N; O.M3 = N; O.hpos = mul(m_WVP, I.P); } #endif