function normal (shader, t_base, t_second, t_detail) shader:begin ("model_env_hq","model_env_hq") : fog (true) : zb (true,true) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_env") :texture ("sky\\sky_cube_weapons") : clamp() end