function l_special(shader, t_base, t_second, t_detail) shader:begin("model_distort4glass", "particle_distort") :sorting(3, true) :blend(true, blend.srcalpha, blend.invsrcalpha) :zb(true, false) :fog(false) :distort(true) shader:sampler("s_base"):texture("pfx\\pfx_dist_lens_base") --(t_base) shader:sampler("s_distort"):texture("pfx\\pfx_dist_lens") end --[[ function normal_hq(shader, t_base, t_second, t_detail) shader:begin ("model_env_hq","model_env_hq") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (3,true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_env") :texture ("sky\\sky_5_cube") : clamp() shader:sampler ("s_lmap") :texture ("$user$projector") : clamp () : f_linear () : project (true) end ]] function normal(shader, t_base, t_second, t_detail) shader:begin("model_env_lq", "model_env_lq") :fog(true) :zb(true, false) :blend(true, blend.srcalpha, blend.invsrcalpha) :aref(true, 0) :sorting(3, true) :distort(true) shader:sampler("s_base"):texture(t_base) shader:sampler("s_env"):texture("sky\\sky_5_cube"):clamp() end