function normal(shader, t_base, t_second, t_detail) shader:begin("particle", "particle_add") :sorting(3, false) :blend(true, blend.one, blend.one) :aref(false, 0) :zb(true, false) :fog(false) :distort(true) shader:sampler("s_base"):texture(t_base) shader:sampler("s_position"):texture("$user$position"):f_none() end function l_special(shader, t_base, t_second, t_detail) shader:begin("particle", "particle_distort") :sorting(3, false) :blend(true, blend.srcalpha, blend.invsrcalpha) :zb(true, false) :fog(false) :distort(true) shader:sampler("s_base"):texture(t_base) shader:sampler("s_distort"):texture(t_second) -- "pfx\\pfx_distortion" shader:sampler("s_position"):texture("$user$position"):f_none() end