#include "common.hlsli" float4 main(float2 uv : TEXCOORD0) : COLOR { float3 YUV = tex2D(s_base, uv); float Y = YUV.x; float U = YUV.y; float V = YUV.z; /* float _T = 1.16406f*Y; float R1 = _T + 1.59765f*V - 0.86961f; float G1 = _T - 0.390625f*U - 0.8125f*V + 0.53076f; float B1 = _T + 2.01562f*U - 1.0786f; */ float c = 1.16406f; float3 _Y = float3(c, c, c) * Y; float3 _U = float3(0.0f, -0.390625f, +2.01562f) * U; float3 _V = float3(+1.59765f, -0.8125f, 0.0f) * V; float3 _S = float3(-0.86961f, +0.53076f, -1.0786f); return float4(_Y + _U + _V + _S, 1); }