e4s-game/gamedata/scripts/bind_crow.script
2026-06-18 01:18:29 +03:00

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-- Crow binding ----------------------------------------------------------------
-- Made by Peacemaker ----------------------------------------------------------
-- 25.12.07 --------------------------------------------------------------------
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crow_storage = {}
crow_counter = 0
-- Standart function for object binding
function bind(obj)
-- local new_binder = crow_binder(obj)
obj:bind_object(crow_binder(obj))
end
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-- Class "crow_binder"
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class "crow_binder" (object_binder)
-- Class constructor
function crow_binder:__init(obj) super(obj)
self.body_timer = 0
end
-- Class update
function crow_binder:update(delta)
-- standart update
object_binder.update(self, delta)
if not(self.object:alive()) and (self.body_timer<=time_global()-120000) and (self.body_timer~=0) then
-- if crow is killed and body lays down for two minutes - release it
printf("releasing object ["..self.object:name().."]")
alife():release(alife():object(self.object:id()), true)
end
end
-- Reload object
function crow_binder:reload(section)
object_binder.reload(self, section)
end
-- Reinitialize object
function crow_binder:reinit()
self.body_timer = 0
object_binder.reinit(self)
db.storage[self.object:id()] = {}
self.st = db.storage[self.object:id()]
end
-- Net spawn
function crow_binder:net_spawn(sobject)
if not(object_binder.net_spawn(self, sobject)) then
return false
end
db.add_obj(self.object)
bind_crow.crow_storage[self.object:id()] = self.object:id()
bind_crow.crow_counter = bind_crow.crow_counter + 1
self.object:set_callback(callback.death, self.death_callback, self)
return true
end
-- Net destroy
function crow_binder:net_destroy()
self.object:set_callback(callback.death, nil)
if (bind_crow.crow_storage[self.object:id()] ~= nil) then --*Crow FIX*
bind_crow.crow_storage[self.object:id()] = nil
bind_crow.crow_counter = bind_crow.crow_counter - 1
if (bind_crow.crow_counter < 0) then --*Crow FIX*
bind_crow.crow_counter = 0 --*Crow FIX*
end --*Crow FIX*
end --*Crow FIX*
db.del_obj(self.object)
object_binder.net_destroy(self)
end
-- Crow death callback
function crow_binder:death_callback(victim, who)
self.body_timer = time_global()
if (bind_crow.crow_storage[self.object:id()] ~= nil) then --*Crow FIX*
bind_crow.crow_storage[self.object:id()] = nil
bind_crow.crow_counter = bind_crow.crow_counter - 1
if (bind_crow.crow_counter < 0) then --*Crow FIX*
bind_crow.crow_counter = 0 --*Crow FIX*
end --*Crow FIX*
end --*Crow FIX*
end
-- Standart function for save
function crow_binder:net_save_relevant()
return true
end
-- Saving crow
function crow_binder:save(package)
set_save_marker(package, "save", false, "crow_binder")
object_binder.save(self, package)
xr_logic.save_obj(self.object, package)
package:w_u32(self.body_timer)
set_save_marker(package, "save", true, "crow_binder")
end
-- Loading crow
function crow_binder:load(reader)
set_save_marker(reader, "load", false, "crow_binder")
object_binder.load(self, reader)
xr_logic.load_obj(self.object, reader)
self.body_timer = reader:r_u32()
set_save_marker(reader, "load", true, "crow_binder")
end