e4s-game/gamedata/shaders/d3d11/accum_emissivew.ps.hlsl
2026-06-18 01:18:29 +03:00

6 lines
141 B
HLSL

#include "common.hlsli"
float4 main(p_bumped_new I) : SV_Target
{
return float4(s_base.Sample(smp_base, I.tcdh.xy).xyz * 9.0f, 0.0f);
}