e4s-game/gamedata/shaders/d3d11/accum_volumetric_sun.lua
2026-06-18 01:18:29 +03:00

15 lines
525 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("stub_notransform_2uv", "accum_volumetric_sun")
:fog(false)
:zb(false, false)
:blend(true, blend.one, blend.one)
:sorting(2, false)
shader:dx10texture("s_smap", "$user$smap_depth")
shader:dx10texture("s_position", "$user$position")
shader:dx10texture("jitter0", "$user$jitter_0")
shader:dx10sampler("smp_nofilter")
shader:dx10sampler("smp_jitter")
shader:dx10sampler("smp_smap")
end