31 lines
595 B
HLSL
31 lines
595 B
HLSL
#include "common.hlsli"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base
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// float2 tc1: TEXCOORD1; // lmap
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float4 c0: COLOR0; // sun
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};
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uniform float4 m_hud_params;
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inline bool isCollimatorActive()
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{
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return (m_hud_params.w == 1.f);
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main( p_bumped_new I ) : SV_Target
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{
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float4 color = s_base.Sample(smp_base, I.tcdh.xy);
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if (isCollimatorActive())
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{
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return float4(color.xyz * color.w, 0.0f);
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}
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else
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{
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return float4(0.0, 0.0, 0.0, 0.0);
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}
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}
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