e4s-game/gamedata/shaders/d3d11/common_cbuffers.hlsli
2026-06-18 01:18:29 +03:00

21 lines
645 B
HLSL

#ifndef common_cbuffers_h_included
#define common_cbuffers_h_included
// Used by dynamic lights and volumetric effects
cbuffer dynamic_light
{
float4 Ldynamic_color; // dynamic light color (rgb1) - spot/point/sun
float4 Ldynamic_pos; // dynamic light pos+1/range(w) - spot/point
float4 Ldynamic_dir; // dynamic light direction - sun
}
#else
cbuffer dynamic_light
{
float4 Ldynamic_color; // dynamic light color (rgb1) - spot/point/sun
float4 Ldynamic_pos; // dynamic light pos+1/range(w) - spot/point
float4 Ldynamic_dir; // dynamic light direction - sun
}
#endif // common_cbuffers_h_included