e4s-game/gamedata/shaders/d3d11/distort.lua
2026-06-18 01:18:29 +03:00

10 lines
308 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("stub_notransform_t", "distort")
:fog(false)
:zb(false, false)
shader:dx10texture("s_base", "$user$generic")
shader:dx10texture("s_distort", "$user$generic1")
shader:dx10sampler("smp_rtlinear");
end