12 lines
415 B
Lua
12 lines
415 B
Lua
function normal(shader, t_base, t_second, t_detail)
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shader:begin("wmark", "simple")
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:sorting(1, false)
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:aref(false, 0)
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:zb(true, true)
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:fog(false)
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:wmark(true)
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-- shader:sampler ("s_base") :texture (t_base)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_rtlinear")
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shader:dx10color_write_enable(true, true, true, false)
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end
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