e4s-game/gamedata/shaders/d3d11/fluid_gaussian.ps.hlsl
2026-06-18 01:18:29 +03:00

22 lines
657 B
HLSL

#include "fluid_common.hlsli"
// Pixel
float4 main(p_fluidsim input) : SV_Target
{
if (IsNonEmptyCell(input.texcoords.xyz))
{
return 0;
}
float dist = length(input.cell0 - center.xyz) * size;
// float dist = length( input.cell0 - center ) * size / 2;
float4 result;
// result.rgb = splatColor; // + sin(splatColor.rgb*10.0+cell*5.0)*0.2;
result.rgb = splatColor.xyz + length(splatColor) * sin(splatColor.xyz * 10.0 + input.cell0 * 5.0) * 0.2;
// result.a = exp( -dist*dist/(0.05) );
// result.a = exp( -dist*dist );
result.a = exp(-dist * dist / 0.5);
return result;
}