e4s-game/gamedata/shaders/d3d11/fluid_raycast_quad.ps.hlsl
2026-06-18 01:18:29 +03:00

9 lines
190 B
HLSL

#include "fluid_common_render.hlsli"
// Pixel
// TODO: DX10: replace WorldViewProjection with m_WVP
float4 main(PS_INPUT_RAYCAST input) : SV_Target
{
return Raycast(input);
}