12 lines
406 B
HLSL
12 lines
406 B
HLSL
#include "fluid_common_render.hlsli"
|
|
|
|
// Vertex
|
|
// TODO: DX10: replace WorldViewProjection with m_WVP
|
|
PS_INPUT_RAYDATA_BACK main(VS_INPUT input)
|
|
{
|
|
PS_INPUT_RAYDATA_BACK output = (PS_INPUT_RAYDATA_BACK)0;
|
|
// output.pos = mul(float4(input.pos,1), WorldViewProjection);
|
|
output.pos = mul(WorldViewProjection, float4(input.pos, 1));
|
|
output.depth = output.pos.w;
|
|
return output;
|
|
}
|