e4s-game/gamedata/shaders/d3d11/particle-clip.vs.hlsl
2026-06-18 01:18:29 +03:00

27 lines
465 B
HLSL

#include "common.hlsli"
struct vv
{
float4 P : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
struct v2p
{
float2 tc : TEXCOORD0;
float4 c : COLOR0;
float4 hpos : SV_POSITION;
};
v2p main(vv v)
{
v2p o;
o.hpos = mul(m_WVP, v.P); // xform, input in world coords
o.hpos.z = abs(o.hpos.z);
o.hpos.w = abs(o.hpos.w);
o.tc = v.tc; // copy tc
o.c = v.c; // copy color
return o;
}