e4s-game/gamedata/shaders/d3d11/scope_lense_mask.ps.hlsl
2026-06-18 01:18:29 +03:00

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314 B
HLSL

#include "common.hlsli"
uniform float4 m_hud_params;
float main(float Z : TEXCOORD0, float4 pos2d : SV_POSITION) : SV_Depth
{
float Depth = s_position.Load(int3(pos2d.xy, 0)).x;
float Alpha = m_hud_params.y * m_hud_params.w;
if(Depth > pos2d.z * 0.02f && Alpha >= 0.5f) {
return 1.0f;
}
return Depth;
}