e4s-game/gamedata/shaders/d3d11/shadow_base.ps.hlsl
2026-06-18 01:18:29 +03:00

12 lines
191 B
HLSL

#include "common.hlsli"
float4 main(p_shadow I) : SV_Target
{
#ifdef USE_AREF
float4 C = s_base.Sample(smp_linear, I.tc0);
clip(C.w - def_aref);
#endif
return 0;
}