e4s-game/gamedata/shaders/d3d11/simple.ps.hlsl
2026-06-18 01:18:29 +03:00

13 lines
218 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
};
// Pixel
float4 main(v2p I) : SV_Target
{
// return tex2D (s_base,I.tc0);
return s_base.Sample(smp_rtlinear, I.tc0);
}