e4s-game/gamedata/shaders/editor/hud3d.ps.hlsl
2026-06-18 01:18:29 +03:00

13 lines
206 B
HLSL

#include "common.hlsli"
struct ui_vert_out
{
float2 tc0 : TEXCOORD0;
float4 P : POSITION;
};
float4 main(ui_vert_out I) : COLOR
{
float4 r = tex2D(s_base, I.tc0);
return r;
}