23 lines
454 B
HLSL
23 lines
454 B
HLSL
#include "common.hlsli"
|
|
|
|
struct v2p
|
|
{
|
|
float2 tc0 : TEXCOORD0; // base
|
|
float3 tc1 : TEXCOORD1; // environment
|
|
};
|
|
|
|
// Pixel
|
|
float4 main_ps_1_1(v2p I) : COLOR
|
|
{
|
|
float4 t_base = tex2D(s_base, I.tc0);
|
|
float4 t_env = texCUBE(s_env, I.tc1);
|
|
|
|
// lighting
|
|
|
|
// final-color
|
|
float3 base = lerp(t_env, t_base, t_base.a);
|
|
float3 final = base;
|
|
|
|
// out
|
|
return float4(final.r, final.g, final.b, t_base.a);
|
|
}
|