e4s-game/gamedata/shaders/editor/particle_distort.vs.hlsl
2026-06-18 01:18:29 +03:00

30 lines
499 B
HLSL

#include "common.hlsli"
struct vv
{
float4 P : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
struct vf
{
float4 hpos : POSITION;
float2 tc : TEXCOORD0;
float4 proj : TEXCOORD1;
float4 c : COLOR0;
float fog : FOG;
};
vf main(vv v)
{
vf o;
o.hpos = mul(m_WVP, v.P); // xform, input in world coords
o.tc = v.tc; // copy tc
o.c = v.c; // copy color
o.fog = calc_fogging(v.P); // fog, input in world coords
o.proj = o.hpos;
return o;
}