e4s-game/gamedata/shaders/r1/detail.ps.hlsl
2026-06-18 01:18:29 +03:00

19 lines
361 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float3 c0 : COLOR0;
float fog : FOG;
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float3 final = t_base * I.c0 * 2.0f;
final = lerp(fog_color.xyz, final, I.fog);
// out
return float4(final, t_base.a);
}