e4s-game/gamedata/shaders/r1/details_lod.lua
2026-06-18 01:18:29 +03:00

23 lines
841 B
Lua

function l_special(shader, t_base, t_second, t_detail)
shader:begin("lod", "lod")
:blend(false, blend.one, blend.zero)
:aref(true, 200)
:zb(true, true)
:fog(true)
shader:sampler("s_base0"):texture(t_base)
shader:sampler("s_base1"):texture(t_base)
shader:sampler("s_hemi0"):texture(t_base .. "_nm")
shader:sampler("s_hemi1"):texture(t_base .. "_nm")
end
function normal(shader, t_base, t_second, t_detail)
shader:begin("lod", "lod")
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 8)
:zb(true, false)
:fog(true)
shader:sampler("s_base0"):texture(t_base)
shader:sampler("s_base1"):texture(t_base)
shader:sampler("s_hemi0"):texture(t_base .. "_nm")
shader:sampler("s_hemi1"):texture(t_base .. "_nm")
end