e4s-game/gamedata/shaders/r1/effects_water.lua
2026-06-18 01:18:29 +03:00

27 lines
1 KiB
Lua

local tex_base = "water\\water_water"
local tex_nmap = "water\\water_normal"
local tex_dist = "water\\water_dudv"
function normal(shader, t_base, t_second, t_detail)
shader:begin("water", "water")
:sorting(2, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:distort(true)
:fog(false)
shader:sampler("s_base"):texture(tex_base)
shader:sampler("s_nmap"):texture(tex_nmap)
shader:sampler("s_env0"):texture("$user$sky0"):clamp()
shader:sampler("s_env1"):texture("$user$sky1"):clamp()
end
--function l_special(shader, t_base, t_second, t_detail)
-- shader:begin ("waterd","waterd")
-- : sorting (2, true)
-- : blend (true,blend.srcalpha,blend.invsrcalpha)
-- : zb (true,false)
-- : fog (false)
-- : distort (true)
-- shader:sampler ("s_base") :texture (tex_base)
-- shader:sampler ("s_distort") :texture (tex_dist)
--end