e4s-game/gamedata/shaders/r1/model_distort2t.vs.hlsl
2026-06-18 01:18:29 +03:00

30 lines
620 B
HLSL

#include "common.hlsli"
#include "skin.hlsli"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float2 tc1 : TEXCOORD1; // another
float4 c0 : COLOR0; // color
};
vf _main(v_model v)
{
vf o;
o.hpos = mul(m_WVP, v.pos); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
// calculate fade
float3 dir_v = normalize(mul(m_WV, v.pos));
float3 norm_v = normalize(mul(m_WV, v.norm));
float fade = abs(dot(dir_v, norm_v));
o.c0 = fade;
o.tc1 = fade;
return o;
}
#define SKIN_VF vf
#include "skin_main.hlsli"