e4s-game/gamedata/shaders/r1/model_env.ps.hlsl
2026-06-18 01:18:29 +03:00

21 lines
496 B
HLSL

#include "common.hlsli"
struct v2p
{
float4 diffuse : COLOR0;
float4 tc0 : TEXCOORD0; // projector
float4 tc1 : TEXCOORD1; // env
float4 tc2 : TEXCOORD2; // base
};
uniform sampler2D s_projector;
// Pixel
float4 main(v2p I) : COLOR
{
float4 light = I.diffuse + tex2D(s_projector, I.tc0);
float4 t_env = texCUBE(s_env, I.tc1);
float4 t_base = tex2D(s_base, I.tc2);
float4 base = lerp(t_env, t_base, t_base.a);
return light * base * 2;
}