e4s-game/gamedata/shaders/r1/postprocess_cm.lua
2026-06-18 01:18:29 +03:00

25 lines
1.3 KiB
Lua

-- normal color mapped pp
function normal(shader, t_base, t_second, t_detail)
shader:begin("null", "postprocess")
:fog(false)
:zb(false, false)
-- shader:sampler ("s_base0") :texture(t_rt) : clamp() : f_linear ()
-- shader:sampler ("s_base1") :texture(t_rt) : clamp() : f_linear ()
shader:sampler("s_base0"):texture("$user$rendertarget_color_map"):clamp():f_linear()
shader:sampler("s_base1"):texture("$user$rendertarget_color_map"):clamp():f_linear()
shader:sampler("s_noise"):texture(t_noise):f_linear()
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("null", "postprocess_cm_pre")
:fog(false)
:zb(false, false)
shader:sampler("s_distort"):texture(t_distort):clamp():f_linear()
shader:sampler("s_base0"):texture(t_rt):clamp():f_linear()
shader:sampler("s_base1"):texture(t_rt):clamp():f_linear()
shader:sampler("s_noise"):texture(t_noise):f_linear()
-- shader:sampler ("s_grad0") :texture("grad\\grad_red_yellow") : clamp() : f_linear ()
-- shader:sampler ("s_grad1") :texture("grad\\grad_test1") : clamp() : f_linear ()
shader:sampler("s_grad0"):texture("$user$cmap0"):clamp():f_linear()
shader:sampler("s_grad1"):texture("$user$cmap1"):clamp():f_linear()
end