e4s-game/gamedata/shaders/r1/sky.ps.hlsl
2026-06-18 01:18:29 +03:00

22 lines
462 B
HLSL

#include "common.hlsli"
struct v2p
{
float4 factor : COLOR0;
float3 tc0 : TEXCOORD0;
float3 tc1 : TEXCOORD1;
};
uniform samplerCUBE s_sky0 : register(s0);
uniform samplerCUBE s_sky1 : register(s1);
uniform float3 color;
// Pixel
float4 main(v2p I) : COLOR
{
float3 s0 = texCUBE(s_sky0, I.tc0);
float3 s1 = texCUBE(s_sky1, I.tc1);
float3 sky = I.factor * lerp(s0, s1, I.factor.w);
return float4(sky, 1.0f);
}