e4s-game/gamedata/shaders/r2/accum_emissivel.ps.hlsl
2026-06-18 01:18:29 +03:00

6 lines
115 B
HLSL

#include "common.hlsli"
float4 main(p_flat I) : COLOR
{
return float4(1.0f, 1.0f, 1.0f, 0.0f) * 1.0f;
}