e4s-game/gamedata/shaders/r2/dumb.vs.hlsl
2026-06-18 01:18:29 +03:00

15 lines
232 B
HLSL

#include "common.hlsli"
struct v2p
{
float4 hpos : POSITION; // Clip-space position (for rasterization)
};
// Vertex
v2p main(float4 P : POSITION)
{
v2p O;
O.hpos = mul(m_WVP, P);
return O;
}
FXVS;