33 lines
1.2 KiB
HLSL
33 lines
1.2 KiB
HLSL
#include "common.hlsli"
|
|
#include "fxaa.hlsli"
|
|
|
|
uniform float4 screen_res;
|
|
|
|
struct v2p
|
|
{
|
|
float2 tc0 : TEXCOORD0;
|
|
float4 HPos : POSITION;
|
|
};
|
|
|
|
float4 main(v2p I) : COLOR
|
|
{
|
|
float2 rcpFrame = screen_res.zw;
|
|
|
|
return FxaaPixelShader(I.tc0,
|
|
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsolePosPos,
|
|
s_image, // FxaaTex tex,
|
|
s_image, // FxaaTex fxaaConsole360TexExpBiasNegOne,
|
|
s_image, // FxaaTex fxaaConsole360TexExpBiasNegTwo,
|
|
rcpFrame, // FxaaFloat2 fxaaQualityRcpFrame,
|
|
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsoleRcpFrameOpt,
|
|
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsoleRcpFrameOpt2,
|
|
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsole360RcpFrameOpt2,
|
|
0.35f, // FxaaFloat fxaaQualitySubpix,
|
|
0.125f, // FxaaFloat fxaaQualityEdgeThreshold,
|
|
0.0f, // 0.0625f, // FxaaFloat fxaaQualityEdgeThresholdMin,
|
|
0.0f, // FxaaFloat fxaaConsoleEdgeSharpness,
|
|
0.0f, // FxaaFloat fxaaConsoleEdgeThreshold,
|
|
0.0f, // FxaaFloat fxaaConsoleEdgeThresholdMin,
|
|
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f) // FxaaFloat fxaaConsole360ConstDir,
|
|
);
|
|
}
|