e4s-game/gamedata/shaders/r2/models_metallreflect.lua
2026-06-18 01:18:29 +03:00

44 lines
1.5 KiB
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("model_distort4ghost", "particle") -- particle_alphaonly
:sorting(3, true)
:blend(true, blend.srccolor, blend.invsrcalpha)
:aref(true, 0)
:zb(true, false)
:fog(false)
:distort(false)
shader:sampler("s_base"):texture(t_base)
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort4ghost", "particle_distort")
:sorting(3, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass") --:texture (t_base) -- ("pfx\\pfx_dist_glass2")
end
function normal(shader, t_base, t_second, t_detail)
shader:begin("model_def_lplanes", "base_lplanes")
:fog(false)
:zb(true, false)
:blend(true, blend.srccolor, blend.one)
:aref(true, 0)
:sorting(2, true)
shader:sampler("s_base"):texture(t_base)
end
--[[
function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_env_lq","model_env_lq")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (3,true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_env") :texture ("sky\\sky_5_cube") : clamp()
end
]]