e4s-game/gamedata/configs/mod_system_ixray.ltx
2026-06-18 01:18:29 +03:00

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; This is due to the fact that GSC has prescribed the sound of a gun being pulled out
; w_knife.ltx
![wpn_knife]
snd_draw = weapons\draw_silent
![inventory]
slot_persistent_4 = false ;grenades
slot_persistent_13 = false ;backpack
slot_active_13 = false
![actor_look_cam_psp]
!offset
!autoaim_speed_y
!autoaim_speed_x
offset_right = -0.4,0.2,0.0
offset_left = 0.314,0.2,0.0
use_inertion = true
;actor.ltx
![actor]
player_hud_default = actor_hud_05
;m_burer.ltx
![m_burer_e]
icon = ui_npc_monster_burer
;items.ltx
![bread]
use_text = st_eat
![kolbasa]
use_text = st_eat
![conserva]
use_text = st_eat
![vodka]
use_text = st_drink
![device_torch]
sound_activate = device\torch_click
sound_deactivate = device\torch_click_off
;device.ltx
;![detector_simple_hud]
;anm_bore = dev_detector_1_idle_bore
;anm_bore_16x9 = dev_detector_1_idle_bore_ws, dev_detector_1_idle_bore
;
;![detector_advanced_hud]
;anm_bore = dev_detector_2_idle_bore
;anm_bore_16x9 = dev_detector_2_idle_bore_ws, dev_detector_1_idle_bore
;
;![detector_elite_hud]
;anm_bore = dev_detector_3_idle_bore
;anm_bore_16x9 = dev_detector_3_idle_bore_ws, dev_detector_1_idle_bore
;
;![detector_scientific_hud]
;anm_bore = dev_detector_3_idle_bore
;anm_bore_16x9 = dev_detector_3_idle_bore_ws, dev_detector_1_idle_bore
;w_f1.ltx
![grenade_f1]
detonation_threshold_hit= 0.3
explosion_on_hit = true
explosion_hit_types = 6, 8
explosive_while_not_activated = true
;w_rgd5.ltx
![grenade_rgd5]
detonation_threshold_hit = 0.3
explosion_on_hit = true
explosion_hit_types = 6, 8
explosive_while_not_activated = true
;helicopter.ltx
![helicopter]
ssa_dyn_factor = 0.001
ssa_d_cam = 300.0
;prefetch_mp.ltx
; FreeMP mode
[prefetch_objects_fmp]:prefetch_objects_mp
[prefetch_visuals_fmp]:prefetch_visuals_mp
[prefetch_objects_freemp]:prefetch_objects_mp
[prefetch_visuals_freemp]:prefetch_visuals_mp
[night_vision_base]
snd_night_vision_on = weapons\nv_start
snd_night_vision_off = weapons\nv_off
snd_night_vision_idle = weapons\nv_loop
snd_night_vision_broken = weapons\nv_off
night_vision_disabled_maps = ai_test,ai_test2, andy_test_
;creatures/monsters.ltx
![monsters_common]
corpse_remove_game_time_interval = 24 ; in hours
stay_after_death_time_interval = 36 ; in hours
;defines.ltx
![hud_base] ; Gunslinger Style
;наклоны оружия при ходьбе
hud_move_speed_rot = 3 ;скорость доворота до заданного угла
hud_move_speed_pos = 2 ;скорость перемещения до заданной позиции
hud_move_stabilize_factor = 3.5 ;во сколько раз быстрее возвращаемся в нейтральное положение при идле
hud_move_weaponhide_factor = 3.5 ;во сколько раз быстрее возвращаемся в нейтральное положение при убирании оружия
hud_move_unzoom_factor = 2.0
hud_move_slow_factor = 0.5 ;во сколько раз менять амплитуду при шаге
hud_move_crouch_factor = 0.5 ;во сколько раз менять амплитуду при присяде
hud_move_slow_crouch_factor = 0.3 ;во сколько раз менять амплитуду при полном присяде
;задаются максимальные отклонения от центрального в разных режимах ходьбы
;Аддитивно!
;стрейф влево
hud_move_left_offset_pos = -0.03,-0.018,0
hud_move_left_offset_rot = 0,0,-3.5
hud_move_left_offset_pos_16x9 = -0.03,-0.018,0
hud_move_left_offset_rot_16x9 = 0,0,-3.5
;стрейф вправо
hud_move_right_offset_pos = 0.03,-0.005,0
hud_move_right_offset_rot = 0,0,5
hud_move_right_offset_pos_16x9 = 0.03,-0.005,0
hud_move_right_offset_rot_16x9 = 0,0,5
;движение вперед
hud_move_forward_offset_pos = 0,-0.005,-0.035
hud_move_forward_offset_rot = 0,0,0
hud_move_forward_offset_pos_16x9 = 0,-0.005,-0.035
hud_move_forward_offset_rot_16x9 = 0,0,0
;движение назад
hud_move_back_offset_pos = 0,-0.005,0.045
hud_move_back_offset_rot = 0,0,0
hud_move_back_offset_pos_16x9 = 0,-0.005,0.045
hud_move_back_offset_rot_16x9 = 0,0,0
;прыжок
hud_move_jump_offset_pos = 0,0.05,0.03
hud_move_jump_offset_rot = 0,-10,-10
hud_move_jump_offset_pos_16x9 = 0,0.05,0.03
hud_move_jump_offset_rot_16x9 = 0,-10,-10
;падение
hud_move_fall_offset_pos = 0,-0.05,0.06
hud_move_fall_offset_rot = 0,5,0
hud_move_fall_offset_pos_16x9 = 0,-0.05,0.06
hud_move_fall_offset_rot_16x9 = 0,5,0
;приземление - первая фаза
hud_move_landing_offset_pos = 0,-0.2,0.03
hud_move_landing_offset_rot = 0,-5,10
hud_move_landing_offset_pos_16x9 = 0,-0.2,0.03
hud_move_landing_offset_rot_16x9 = 0,-5,10
;приземление - вторая фаза
hud_move_landing2_offset_pos = 0,-0.3,0.03
hud_move_landing2_offset_rot = 0,-13,20
hud_move_landing2_offset_pos_16x9 = 0,-0.3,0.03
hud_move_landing2_offset_rot_16x9 = 0,-13,20
;переход из стойки в присяд
to_crouch_time = 0.15
hud_move_to_crouch_offset_pos = 0,-0.02, 0
hud_move_to_crouch_offset_rot = 0,1.5,-4
hud_move_to_crouch_offset_pos_16x9 = 0,-0.02, 0
hud_move_to_crouch_offset_rot_16x9 = 0,1.5,-4
;переход из присяда в стойку
from_crouch_time = 0.15
hud_move_from_crouch_offset_pos = 0,-0.008,0
hud_move_from_crouch_offset_rot = 0,-0.8,3
hud_move_from_crouch_offset_pos_16x9 = 0,-0.008,0
hud_move_from_crouch_offset_rot_16x9 = 0,-0.8,3
;переход из присяда в низкий присяд
to_slow_crouch_time = 0.15
hud_move_to_slow_crouch_offset_pos = 0,-0.05, 0
hud_move_to_slow_crouch_offset_rot = 0,1,-2
hud_move_to_slow_crouch_offset_pos_16x9 = 0,-0.05, 0
hud_move_to_slow_crouch_offset_rot_16x9 = 0,1,-2
;переход из низкого присяда в присяд
from_slow_crouch_time = 0.15
hud_move_from_slow_crouch_offset_pos = 0,0.02,0
hud_move_from_slow_crouch_offset_rot = 0,-1,2
hud_move_from_slow_crouch_offset_pos_16x9 = 0,0.02,0
hud_move_from_slow_crouch_offset_rot_16x9 = 0,-1,2
;переход из обычного в наклон влево
to_llookout_time = 0.15
hud_move_to_llookout_offset_pos = -0.01, 0, 0
hud_move_to_llookout_offset_rot = 0,0,0
hud_move_to_llookout_offset_pos_16x9 = -0.01, 0, 0
hud_move_to_llookout_offset_rot_16x9 = 0,0,0
;переход из наклона влево в обычный
from_llookout_time = 0.15
hud_move_from_llookout_offset_pos = -0.01, 0, 0
hud_move_from_llookout_offset_rot = 0,0,0
hud_move_from_llookout_offset_pos_16x9 = -0.01, 0, 0
hud_move_from_llookout_offset_rot_16x9 = 0,0,0
;переход из обычного в наклон вправо
to_rlookout_time = 0.15
hud_move_to_rlookout_offset_pos = 0.01, 0, 0
hud_move_to_rlookout_offset_rot = 0,0,0
hud_move_to_rlookout_offset_pos_16x9 = 0.01, 0, 0
hud_move_to_rlookout_offset_rot_16x9 = 0,0,0
;переход из наклона вправо в обычный
from_rlookout_time = 0.15
hud_move_from_rlookout_offset_pos = 0.01, 0, 0
hud_move_from_rlookout_offset_rot = 0,0,0
hud_move_from_rlookout_offset_pos_16x9 = 0.01, 0, 0
hud_move_from_rlookout_offset_rot_16x9 = 0,0,0
;наклон влево (постоянная компонента)
hud_move_llookout_offset_speed_factor = 2.8
hud_move_llookout_offset_pos = -0.045, -0.03, 0
hud_move_llookout_offset_pos_16x9 = -0.045, -0.03, 0
hud_move_llookout_offset_rot = 0, 0, -9
hud_move_llookout_offset_rot_16x9 = 0, 0, -9
;наклон вправо (постоянная компонента)
hud_move_rlookout_offset_speed_factor = 2.8
hud_move_rlookout_offset_pos = 0.04, -0.01, 0
hud_move_rlookout_offset_pos_16x9 = 0.04, -0.01, 0
hud_move_rlookout_offset_rot = 0, 0, 10
hud_move_rlookout_offset_rot_16x9 = 0, 0, 10
;аналогично для прицеливания
;переход из стойки в присяд
hud_aim_move_to_crouch_offset_pos = 0,0.003, 0
hud_aim_move_to_crouch_offset_rot = 0,0.3,-0.5
hud_aim_move_to_crouch_offset_pos_16x9 = 0,0.003, 0
hud_aim_move_to_crouch_offset_rot_16x9 = 0,0.3,-0.5
;переход из присяда в стойку
hud_aim_move_from_crouch_offset_pos = 0,-0.003,0
hud_aim_move_from_crouch_offset_rot = 0,-0.3,0.5
hud_aim_move_from_crouch_offset_pos_16x9 = 0,-0.003,0
hud_aim_move_from_crouch_offset_rot_16x9 = 0,-0.3,0.5
;переход из присяда в низкий присяд
hud_aim_move_to_slow_crouch_offset_pos = 0,0.001, 0
hud_aim_move_to_slow_crouch_offset_rot = 0,0.3,-0.5
hud_aim_move_to_slow_crouch_offset_pos_16x9 = 0,0.002, 0
hud_aim_move_to_slow_crouch_offset_rot_16x9 = 0,0.3,-0.5
;переход из низкого присяда в присяд
hud_aim_move_from_slow_crouch_offset_pos = 0,-0.001,0
hud_aim_move_from_slow_crouch_offset_rot = 0,-0.3,0.5
hud_aim_move_from_slow_crouch_offset_pos_16x9 = 0,-0.001,0
hud_aim_move_from_slow_crouch_offset_rot_16x9 = 0,-0.3,0.5
;переход из обычного в наклон влево
hud_aim_move_to_llookout_offset_pos = -0.003, 0, 0
hud_aim_move_to_llookout_offset_rot = 0,0,-0.6
hud_aim_move_to_llookout_offset_pos_16x9 = -0.003, 0, 0
hud_aim_move_to_llookout_offset_rot_16x9 = 0,0,-0.6
;переход из наклона влево в обычный
hud_aim_move_from_llookout_offset_pos = 0, 0, 0
hud_aim_move_from_llookout_offset_rot = 0,0,-1
hud_aim_move_from_llookout_offset_pos_16x9 = 0, 0, 0
hud_aim_move_from_llookout_offset_rot_16x9 = 0,0,-1
;переход из обычного в наклон вправо
hud_aim_move_to_rlookout_offset_pos = 0.003, 0, 0
hud_aim_move_to_rlookout_offset_rot = 0,0,0.6
hud_aim_move_to_rlookout_offset_pos_16x9 = 0.003, 0, 0
hud_aim_move_to_rlookout_offset_rot_16x9 = 0,0,0.6
;переход из наклона вправо в обычный
hud_aim_move_from_rlookout_offset_pos = 0, 0, 0
hud_aim_move_from_rlookout_offset_rot = 0,0,1
hud_aim_move_from_rlookout_offset_pos_16x9 = 0, 0, 0
hud_aim_move_from_rlookout_offset_rot_16x9 = 0,0,1
hud_collision_enabled = true
hud_collision_offset_pos = 0,-0.5,0
hud_collision_offset_pos_16x9 = 0,-0.5,0
hud_collision_offset_rot = -0.8,0,0
hud_collision_offset_rot_16x9 = -0.8,0,0
;effectors.ltx
![bobbing_effector] ; Gunslinger Style
;спринт
sprint_amplitude = 0.014
sprint_speed = 10.0
;бег
run_amplitude = 0.0075
run_speed = 10.0
zoom_run_amplitude = 0.005
zoom_run_speed = 7.0
;замедление/прицеливание
walk_amplitude = 0.005
walk_speed = 7.0
zoom_walk_amplitude = 0.005
zoom_walk_speed = 7.0
;присяд
crouch_amplitude = 0.0056
crouch_speed = 7.5
zoom_crouch_amplitude = 0.0056
zoom_crouch_speed = 7.5
;присяд+замедление
slow_crouch_amplitude = 0.0042
slow_crouch_speed = 5.625
zoom_slow_crouch_amplitude = 0.0042
zoom_slow_crouch_speed = 5.625
;тяжелое дыхание
limp_amplitude = 0.011
limp_speed = 6.0
zoom_limp_amplitude = 0.007
zoom_limp_speed = 6.0
;Скорость изменения амплитуды раскачки при смене режима перемещения
amplitude_delta = 0.01