349 lines
No EOL
11 KiB
TeX
349 lines
No EOL
11 KiB
TeX
; This is due to the fact that GSC has prescribed the sound of a gun being pulled out
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; w_knife.ltx
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![wpn_knife]
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snd_draw = weapons\draw_silent
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![inventory]
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slot_persistent_4 = false ;grenades
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slot_persistent_13 = false ;backpack
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slot_active_13 = false
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![actor_look_cam_psp]
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!offset
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!autoaim_speed_y
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!autoaim_speed_x
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offset_right = -0.4,0.2,0.0
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offset_left = 0.314,0.2,0.0
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use_inertion = true
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;actor.ltx
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![actor]
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player_hud_default = actor_hud_05
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;m_burer.ltx
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![m_burer_e]
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icon = ui_npc_monster_burer
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;items.ltx
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![bread]
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use_text = st_eat
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![kolbasa]
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use_text = st_eat
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![conserva]
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use_text = st_eat
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![vodka]
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use_text = st_drink
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![device_torch]
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sound_activate = device\torch_click
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sound_deactivate = device\torch_click_off
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;device.ltx
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;![detector_simple_hud]
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;anm_bore = dev_detector_1_idle_bore
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;anm_bore_16x9 = dev_detector_1_idle_bore_ws, dev_detector_1_idle_bore
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;
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;![detector_advanced_hud]
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;anm_bore = dev_detector_2_idle_bore
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;anm_bore_16x9 = dev_detector_2_idle_bore_ws, dev_detector_1_idle_bore
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;
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;![detector_elite_hud]
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;anm_bore = dev_detector_3_idle_bore
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;anm_bore_16x9 = dev_detector_3_idle_bore_ws, dev_detector_1_idle_bore
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;
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;![detector_scientific_hud]
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;anm_bore = dev_detector_3_idle_bore
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;anm_bore_16x9 = dev_detector_3_idle_bore_ws, dev_detector_1_idle_bore
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;w_f1.ltx
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![grenade_f1]
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detonation_threshold_hit= 0.3
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explosion_on_hit = true
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explosion_hit_types = 6, 8
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explosive_while_not_activated = true
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;w_rgd5.ltx
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![grenade_rgd5]
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detonation_threshold_hit = 0.3
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explosion_on_hit = true
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explosion_hit_types = 6, 8
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explosive_while_not_activated = true
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;helicopter.ltx
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![helicopter]
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ssa_dyn_factor = 0.001
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ssa_d_cam = 300.0
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;prefetch_mp.ltx
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; FreeMP mode
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[prefetch_objects_fmp]:prefetch_objects_mp
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[prefetch_visuals_fmp]:prefetch_visuals_mp
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[prefetch_objects_freemp]:prefetch_objects_mp
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[prefetch_visuals_freemp]:prefetch_visuals_mp
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[night_vision_base]
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snd_night_vision_on = weapons\nv_start
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snd_night_vision_off = weapons\nv_off
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snd_night_vision_idle = weapons\nv_loop
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snd_night_vision_broken = weapons\nv_off
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night_vision_disabled_maps = ai_test,ai_test2, andy_test_
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;creatures/monsters.ltx
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![monsters_common]
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corpse_remove_game_time_interval = 24 ; in hours
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stay_after_death_time_interval = 36 ; in hours
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;defines.ltx
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![hud_base] ; Gunslinger Style
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;наклоны оружия при ходьбе
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hud_move_speed_rot = 3 ;скорость доворота до заданного угла
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hud_move_speed_pos = 2 ;скорость перемещения до заданной позиции
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hud_move_stabilize_factor = 3.5 ;во сколько раз быстрее возвращаемся в нейтральное положение при идле
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hud_move_weaponhide_factor = 3.5 ;во сколько раз быстрее возвращаемся в нейтральное положение при убирании оружия
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hud_move_unzoom_factor = 2.0
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hud_move_slow_factor = 0.5 ;во сколько раз менять амплитуду при шаге
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hud_move_crouch_factor = 0.5 ;во сколько раз менять амплитуду при присяде
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hud_move_slow_crouch_factor = 0.3 ;во сколько раз менять амплитуду при полном присяде
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;задаются максимальные отклонения от центрального в разных режимах ходьбы
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;Аддитивно!
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;стрейф влево
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hud_move_left_offset_pos = -0.03,-0.018,0
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hud_move_left_offset_rot = 0,0,-3.5
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hud_move_left_offset_pos_16x9 = -0.03,-0.018,0
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hud_move_left_offset_rot_16x9 = 0,0,-3.5
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;стрейф вправо
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hud_move_right_offset_pos = 0.03,-0.005,0
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hud_move_right_offset_rot = 0,0,5
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hud_move_right_offset_pos_16x9 = 0.03,-0.005,0
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hud_move_right_offset_rot_16x9 = 0,0,5
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;движение вперед
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hud_move_forward_offset_pos = 0,-0.005,-0.035
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hud_move_forward_offset_rot = 0,0,0
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hud_move_forward_offset_pos_16x9 = 0,-0.005,-0.035
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hud_move_forward_offset_rot_16x9 = 0,0,0
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;движение назад
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hud_move_back_offset_pos = 0,-0.005,0.045
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hud_move_back_offset_rot = 0,0,0
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hud_move_back_offset_pos_16x9 = 0,-0.005,0.045
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hud_move_back_offset_rot_16x9 = 0,0,0
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;прыжок
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hud_move_jump_offset_pos = 0,0.05,0.03
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hud_move_jump_offset_rot = 0,-10,-10
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hud_move_jump_offset_pos_16x9 = 0,0.05,0.03
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hud_move_jump_offset_rot_16x9 = 0,-10,-10
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;падение
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hud_move_fall_offset_pos = 0,-0.05,0.06
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hud_move_fall_offset_rot = 0,5,0
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hud_move_fall_offset_pos_16x9 = 0,-0.05,0.06
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hud_move_fall_offset_rot_16x9 = 0,5,0
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;приземление - первая фаза
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hud_move_landing_offset_pos = 0,-0.2,0.03
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hud_move_landing_offset_rot = 0,-5,10
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hud_move_landing_offset_pos_16x9 = 0,-0.2,0.03
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hud_move_landing_offset_rot_16x9 = 0,-5,10
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;приземление - вторая фаза
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hud_move_landing2_offset_pos = 0,-0.3,0.03
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hud_move_landing2_offset_rot = 0,-13,20
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hud_move_landing2_offset_pos_16x9 = 0,-0.3,0.03
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hud_move_landing2_offset_rot_16x9 = 0,-13,20
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;переход из стойки в присяд
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to_crouch_time = 0.15
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hud_move_to_crouch_offset_pos = 0,-0.02, 0
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hud_move_to_crouch_offset_rot = 0,1.5,-4
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hud_move_to_crouch_offset_pos_16x9 = 0,-0.02, 0
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hud_move_to_crouch_offset_rot_16x9 = 0,1.5,-4
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;переход из присяда в стойку
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from_crouch_time = 0.15
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hud_move_from_crouch_offset_pos = 0,-0.008,0
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hud_move_from_crouch_offset_rot = 0,-0.8,3
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hud_move_from_crouch_offset_pos_16x9 = 0,-0.008,0
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hud_move_from_crouch_offset_rot_16x9 = 0,-0.8,3
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;переход из присяда в низкий присяд
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to_slow_crouch_time = 0.15
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hud_move_to_slow_crouch_offset_pos = 0,-0.05, 0
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hud_move_to_slow_crouch_offset_rot = 0,1,-2
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hud_move_to_slow_crouch_offset_pos_16x9 = 0,-0.05, 0
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hud_move_to_slow_crouch_offset_rot_16x9 = 0,1,-2
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;переход из низкого присяда в присяд
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from_slow_crouch_time = 0.15
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hud_move_from_slow_crouch_offset_pos = 0,0.02,0
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hud_move_from_slow_crouch_offset_rot = 0,-1,2
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hud_move_from_slow_crouch_offset_pos_16x9 = 0,0.02,0
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hud_move_from_slow_crouch_offset_rot_16x9 = 0,-1,2
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;переход из обычного в наклон влево
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to_llookout_time = 0.15
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hud_move_to_llookout_offset_pos = -0.01, 0, 0
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hud_move_to_llookout_offset_rot = 0,0,0
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hud_move_to_llookout_offset_pos_16x9 = -0.01, 0, 0
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hud_move_to_llookout_offset_rot_16x9 = 0,0,0
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;переход из наклона влево в обычный
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from_llookout_time = 0.15
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hud_move_from_llookout_offset_pos = -0.01, 0, 0
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hud_move_from_llookout_offset_rot = 0,0,0
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hud_move_from_llookout_offset_pos_16x9 = -0.01, 0, 0
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hud_move_from_llookout_offset_rot_16x9 = 0,0,0
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;переход из обычного в наклон вправо
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to_rlookout_time = 0.15
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hud_move_to_rlookout_offset_pos = 0.01, 0, 0
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hud_move_to_rlookout_offset_rot = 0,0,0
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hud_move_to_rlookout_offset_pos_16x9 = 0.01, 0, 0
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hud_move_to_rlookout_offset_rot_16x9 = 0,0,0
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;переход из наклона вправо в обычный
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from_rlookout_time = 0.15
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hud_move_from_rlookout_offset_pos = 0.01, 0, 0
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hud_move_from_rlookout_offset_rot = 0,0,0
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hud_move_from_rlookout_offset_pos_16x9 = 0.01, 0, 0
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hud_move_from_rlookout_offset_rot_16x9 = 0,0,0
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;наклон влево (постоянная компонента)
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hud_move_llookout_offset_speed_factor = 2.8
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hud_move_llookout_offset_pos = -0.045, -0.03, 0
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hud_move_llookout_offset_pos_16x9 = -0.045, -0.03, 0
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hud_move_llookout_offset_rot = 0, 0, -9
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hud_move_llookout_offset_rot_16x9 = 0, 0, -9
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;наклон вправо (постоянная компонента)
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hud_move_rlookout_offset_speed_factor = 2.8
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hud_move_rlookout_offset_pos = 0.04, -0.01, 0
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hud_move_rlookout_offset_pos_16x9 = 0.04, -0.01, 0
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hud_move_rlookout_offset_rot = 0, 0, 10
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hud_move_rlookout_offset_rot_16x9 = 0, 0, 10
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;аналогично для прицеливания
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;переход из стойки в присяд
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hud_aim_move_to_crouch_offset_pos = 0,0.003, 0
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hud_aim_move_to_crouch_offset_rot = 0,0.3,-0.5
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hud_aim_move_to_crouch_offset_pos_16x9 = 0,0.003, 0
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hud_aim_move_to_crouch_offset_rot_16x9 = 0,0.3,-0.5
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;переход из присяда в стойку
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hud_aim_move_from_crouch_offset_pos = 0,-0.003,0
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hud_aim_move_from_crouch_offset_rot = 0,-0.3,0.5
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hud_aim_move_from_crouch_offset_pos_16x9 = 0,-0.003,0
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hud_aim_move_from_crouch_offset_rot_16x9 = 0,-0.3,0.5
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;переход из присяда в низкий присяд
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hud_aim_move_to_slow_crouch_offset_pos = 0,0.001, 0
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hud_aim_move_to_slow_crouch_offset_rot = 0,0.3,-0.5
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hud_aim_move_to_slow_crouch_offset_pos_16x9 = 0,0.002, 0
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hud_aim_move_to_slow_crouch_offset_rot_16x9 = 0,0.3,-0.5
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;переход из низкого присяда в присяд
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hud_aim_move_from_slow_crouch_offset_pos = 0,-0.001,0
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hud_aim_move_from_slow_crouch_offset_rot = 0,-0.3,0.5
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hud_aim_move_from_slow_crouch_offset_pos_16x9 = 0,-0.001,0
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hud_aim_move_from_slow_crouch_offset_rot_16x9 = 0,-0.3,0.5
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;переход из обычного в наклон влево
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hud_aim_move_to_llookout_offset_pos = -0.003, 0, 0
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hud_aim_move_to_llookout_offset_rot = 0,0,-0.6
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hud_aim_move_to_llookout_offset_pos_16x9 = -0.003, 0, 0
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hud_aim_move_to_llookout_offset_rot_16x9 = 0,0,-0.6
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;переход из наклона влево в обычный
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hud_aim_move_from_llookout_offset_pos = 0, 0, 0
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hud_aim_move_from_llookout_offset_rot = 0,0,-1
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hud_aim_move_from_llookout_offset_pos_16x9 = 0, 0, 0
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hud_aim_move_from_llookout_offset_rot_16x9 = 0,0,-1
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;переход из обычного в наклон вправо
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hud_aim_move_to_rlookout_offset_pos = 0.003, 0, 0
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hud_aim_move_to_rlookout_offset_rot = 0,0,0.6
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hud_aim_move_to_rlookout_offset_pos_16x9 = 0.003, 0, 0
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hud_aim_move_to_rlookout_offset_rot_16x9 = 0,0,0.6
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;переход из наклона вправо в обычный
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hud_aim_move_from_rlookout_offset_pos = 0, 0, 0
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hud_aim_move_from_rlookout_offset_rot = 0,0,1
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hud_aim_move_from_rlookout_offset_pos_16x9 = 0, 0, 0
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hud_aim_move_from_rlookout_offset_rot_16x9 = 0,0,1
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hud_collision_enabled = true
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hud_collision_offset_pos = 0,-0.5,0
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hud_collision_offset_pos_16x9 = 0,-0.5,0
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hud_collision_offset_rot = -0.8,0,0
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hud_collision_offset_rot_16x9 = -0.8,0,0
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;effectors.ltx
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![bobbing_effector] ; Gunslinger Style
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;спринт
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sprint_amplitude = 0.014
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sprint_speed = 10.0
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;бег
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run_amplitude = 0.0075
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run_speed = 10.0
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zoom_run_amplitude = 0.005
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zoom_run_speed = 7.0
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;замедление/прицеливание
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walk_amplitude = 0.005
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walk_speed = 7.0
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zoom_walk_amplitude = 0.005
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zoom_walk_speed = 7.0
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;присяд
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crouch_amplitude = 0.0056
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crouch_speed = 7.5
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zoom_crouch_amplitude = 0.0056
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zoom_crouch_speed = 7.5
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;присяд+замедление
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slow_crouch_amplitude = 0.0042
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slow_crouch_speed = 5.625
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zoom_slow_crouch_amplitude = 0.0042
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zoom_slow_crouch_speed = 5.625
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;тяжелое дыхание
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limp_amplitude = 0.011
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limp_speed = 6.0
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zoom_limp_amplitude = 0.007
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zoom_limp_speed = 6.0
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;Скорость изменения амплитуды раскачки при смене режима перемещения
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amplitude_delta = 0.01 |