e4s-game/gamedata/configs/mp/teamdeathmatch_game.ltx
2026-06-18 01:18:29 +03:00

159 lines
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TeX

[teamdeathmatch_base_cost]:deathmatch_base_cost
;//Green
[teamdeathmatch_team1]
team_idx = 0
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
;//mp_medkit_scientic, mp_medkit_army, mp_energy_drink, mp_bandage, mp_antirad,
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
default_items = mp_wpn_knife, mp_wpn_pm, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_green_armor_exo
mp_scientific_outfit = mp_team_green_armor_sci
mp_military_stalker_outfit = mp_team_green_armor_military
;//money amounts
money_start = 300
money_min = 0
kill_rival = 300;400
kill_self = 0
kill_team = -250
target_rival = 0
target_team = 0
target_succeed = 0
target_succeed_all = 0
round_win = 100
round_loose = 50
round_draw = 50
round_loose_minor = 0
round_win_minor = 0
clear_run_bonus = 200
kill_while_invincible = 0.5
mp_wpn_pb_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
;//Blue
[teamdeathmatch_team2]
team_idx = 1
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
default_items = mp_wpn_knife, mp_wpn_pb, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
;//money amounts
money_start = 300
money_min = 0
kill_rival = 300;400
kill_self = -100
kill_team = -250
target_rival = 0
target_team = 0
target_succeed = 0
target_succeed_all = 0
round_win = 100
round_loose = 50
round_draw = 50
round_loose_minor = 0
round_win_minor = 0
clear_run_bonus = 200
kill_while_invincible = 0.5
mp_wpn_pm_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
;-------------------------------------------------------------------------------
[tdm_messages_menu]
menu_0 = tdm_menu_0
menu_1 = tdm_menu_1
sounds_path = characters_voice\multiplayer\
team_prefix = team_
[tdm_menu_0]
phrase_0 = speech_attack, attack_
phrase_1 = speech_retreat, retreat_
phrase_2 = speech_holdpos, hold_
phrase_3 = speech_report, report_
phrase_4 = speech_silence, silence_
;Hold Artefact!
;Take Artefact!
[tdm_menu_1]
phrase_0 = speech_roger, roger_
phrase_1 = speech_no, no_
phrase_2 = speech_needhelp, help_
phrase_3 = speech_noenemy, clear_
phrase_4 = speech_holdingpos, camp_
phrase_5 = speech_sticktogether, together_
phrase_6 = speech_followme, follow_
phrase_7 = speech_needmoney, money_
;Cover you, take artefact!
;Taking artefact, cover me!