e4s-game/gamedata/configs/text/eng/ui_st_ixray.xml
2026-06-18 01:18:29 +03:00

424 lines
11 KiB
XML

<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
<string id="st_ixray_title">
<text>S.T.A.L.K.E.R.: Call of Pripyat</text>
</string>
<string id="st_discord_menu">
<text>Main menu</text>
</string>
<string id="st_discord_level">
<text>Level:</text>
</string>
<string id="quicksave">
<text>quick save</text>
</string>
<string id="autosave">
<text>auto save</text>
</string>
<string id="ui_mm_r_actor_shadow">
<text>Protagonist Shadow</text>
</string>
<string id="ui_mm_r2_details_shadows">
<text>Grass Shadows</text>
</string>
<string id="ui_mm_r4_hud_shadows">
<text>Hud Shadows</text>
</string>
<string id="ui_mm_r2_cloud_shadows">
<text>Cloud Shadows</text>
</string>
<string id="ui_mm_vid_scale">
<text>Rendering Scale</text>
</string>
<string id="fxaa">
<text>FXAA</text>
</string>
<string id="smaa">
<text>SMAA</text>
</string>
<string id="taa">
<text>TAA</text>
</string>
<string id="ui_mm_r_scale_mode">
<text>Scaling</text>
</string>
<string id="st_filter_linear">
<text>Standard (Linear)</text>
</string>
<string id="st_filter_point">
<text>Point</text>
</string>
<string id="st_filter_dlss">
<text>DLSS</text>
</string>
<string id="st_filter_fsr">
<text>FSR2</text>
</string>
<string id="st_filter_xess">
<text>Intel XeSS</text>
</string>
<string id="st_freemp">
<text>Freeplay</text>
</string>
<string id="ui_mm_mt_tex_load">
<text>Multithreaded Texture Loading</text>
</string>
<string id="ui_mm_r__smap_size">
<text>Shadow Map</text>
</string>
<string id="1024">
<text>1024x1024</text>
</string>
<string id="2048">
<text>2048x2048</text>
</string>
<string id="3072">
<text>3072x3072</text>
</string>
<string id="4096">
<text>4096x4096</text>
</string>
<string id="ui_rs_device_active">
<text>Always Active</text>
</string>
<string id="car_trunk_use">
<text>Open trunk ($$ACTION_USE$$)</text>
</string>
<string id="car_use">
<text>Use ($$ACTION_USE$$)</text>
</string>
<string id="st_m">
<text>m</text>
</string>
<string id="ui_inv_dist">
<text>Hit Distance</text>
</string>
<string id="ui_mm_dof_reload">
<text>DoF on Reload</text>
</string>
<string id="ui_mm_dof_talk">
<text>DoF on Talk</text>
</string>
<string id="ui_rs_fps_show">
<text>FPS Counter</text>
</string>
<string id="ui_mm_cas_sharpening">
<text>Sharpness</text>
</string>
<string id="ui_mm_hashed_alpha_test">
<text>Alpha Testing</text>
</string>
<string id="ui_mm_gtao">
<text>GTAO</text>
</string>
<string id="ui_mm_vignette">
<text>Vignette</text>
</string>
<string id="ui_mm_aberration">
<text>Chromatic aberr.</text>
</string>
<string id="ui_mm_sslr_water">
<text>Water refl.</text>
</string>
<string id="ui_mm_r_scale_preset">
<text>Scaling Quality</text>
</string>
<string id="st_scale_native">
<text>Anti-Aliasing</text>
</string>
<string id="st_scale_quality">
<text>Quality</text>
</string>
<string id="st_scale_balanced">
<text>Balanced</text>
</string>
<string id="st_scale_performance">
<text>Performance</text>
</string>
<string id="st_scale_ultraperformance">
<text>Ultra Performance</text>
</string>
<string id="st_scale_custom">
<text>Custom</text>
</string>
<string id="st_common_settings">
<text>General Settings</text>
</string>
<string id="st_surface_options">
<text>Surface Settings</text>
</string>
<string id="st_aa_options">
<text>Anti-Aliasing and Scaling Settings</text>
</string>
<string id="st_lights_options">
<text>Lighting Settings</text>
</string>
<string id="st_sunlight_options">
<text>Sunlight Settings</text>
</string>
<string id="st_effects_options">
<text>Effects</text>
</string>
<string id="st_postprocess_options">
<text>Postprocessing</text>
</string>
<string id="ui_mm_saturation">
<text>Saturation</text>
</string>
<string id="st_take_to">
<text>take</text>
</string>
<string id="st_take_all">
<text>take all</text>
</string>
<string id="ui_st_put_all">
<text>Stash all</text>
</string>
<string id="ui_st_put_all_hint">
<text>Stash all items</text>
</string>
<string id="st_move_to">
<text>move</text>
</string>
<string id="st_move_all">
<text>move all</text>
</string>
<string id="renderer_r4_dx10">
<text>Enhanced full dyn. lighting (DX10)</text>
</string>
<string id="Ultra">
<text>ultra</text>
</string>
<string id="st_proc">
<text>%</text>
</string>
<string id="WP_BINOC">
<text>Binocular</text>
</string>
<string id="WP_KNIFE">
<text>Knife</text>
</string>
<string id="WP_BM16">
<text>BM16</text>
</string>
<string id="WP_GROZA">
<text>Groza</text>
</string>
<string id="WP_SVD">
<text>SVD</text>
</string>
<string id="WP_AK74">
<text>AK74</text>
</string>
<string id="WP_LR300">
<text>LR300</text>
</string>
<string id="WP_HPSA">
<text>HPSA</text>
</string>
<string id="WP_PM">
<text>PM</text>
</string>
<string id="WP_RG6">
<text>RG6</text>
</string>
<string id="WP_RPG7">
<text>RPG7</text>
</string>
<string id="WP_SHOTG">
<text>Shotgun</text>
</string>
<string id="WP_ASHTG">
<text>AutoShotgun</text>
</string>
<string id="WP_MAGAZ">
<text>Magazine</text>
</string>
<string id="WP_SVU">
<text>SVU</text>
</string>
<string id="WP_USP45">
<text>USP45</text>
</string>
<string id="WP_VAL">
<text>VAL</text>
</string>
<string id="WP_VINT">
<text>Vintorez</text>
</string>
<string id="WP_WALTH">
<text>Walther</text>
</string>
<string id="W_STMGUN">
<text>Stat mgun</text>
</string>
<string id="SM_BLOOD">
<text>Bloodsucker</text>
</string>
<string id="SM_BOARW">
<text>Boar</text>
</string>
<string id="SM_DOG_S">
<text>Dog</text>
</string>
<string id="SM_FLESH">
<text>Flesh</text>
</string>
<string id="SM_P_DOG">
<text>PseudoDog</text>
</string>
<string id="SM_BURER">
<text>Burer</text>
</string>
<string id="SM_CAT_S">
<text>Cat</text>
</string>
<string id="SM_CHIMS">
<text>Chimera</text>
</string>
<string id="SM_CONTR">
<text>Controller</text>
</string>
<string id="SM_IZLOM">
<text>Izlom</text>
</string>
<string id="SM_POLTR">
<text>Poltergeist</text>
</string>
<string id="SM_GIANT">
<text>PseudoGiant</text>
</string>
<string id="SM_ZOMBI">
<text>Zombie</text>
</string>
<string id="SM_SNORK">
<text>Snork</text>
</string>
<string id="SM_TUSHK">
<text>Tushkano</text>
</string>
<string id="SM_DOG_P">
<text>PsyDog</text>
</string>
<string id="SM_DOG_F">
<text>PsyDog (Phantom)</text>
</string>
<string id="ui_mm_lights_details">
<text>Extended grass shadows</text>
</string>
<string id="ui_mm_puddles">
<text>Volumetric puddles</text>
</string>
<string id="ui_mm_grass_distance">
<text>Grass distance</text>
</string>
<string id="SCRPTART">
<text>Artefact</text>
</string>
<string id="SCRPTCAR">
<text>Car</text>
</string>
<string id="SMRTTRRN">
<text>Smart terrain</text>
</string>
<string id="LVL_CHNG">
<text>Level changer</text>
</string>
<string id="S_ACTOR">
<text>Actor (player)</text>
</string>
<string id="AI_STL_S">
<text>Stalker</text>
</string>
<string id="C_HLCP_S">
<text>Helicopter</text>
</string>
<string id="SPC_RS_S">
<text>Space restrictor</text>
</string>
<string id="O_PHYS_S">
<text>Physics Object</text>
</string>
<string id="SMRT_C_S">
<text>Smart cover</text>
</string>
<string id="O_DSTR_S">
<text>Destroyable object</text>
</string>
<string id="SO_HLAMP">
<text>Hanging lamp</text>
</string>
<string id="ui_mm_screenshot_format">
<text>Screenshot format</text>
</string>
<string id="ss_jpg">
<text>.jpg</text>
</string>
<string id="ss_tga">
<text>.tga</text>
</string>
<string id="ss_png">
<text>.png</text>
</string>
<string id="st_client_connecting_to">
<text>CLIENT: Connecting to</text>
</string>
<string id="st_client_spawning">
<text>CLIENT: Spawning</text>
</string>
<string id="st_client_synchronising">
<text>CLIENT: Synchronizing</text>
</string>
<string id="st_creating_new_game">
<text>Creating new game</text>
</string>
<string id="ui_mm_lang">
<text>Language</text>
</string>
<string id="rus">
<text>Russian</text>
</string>
<string id="eng">
<text>English</text>
</string>
<string id="ui_inv_max_weight">
<text>max</text>
</string>
<string id="st_track_opt_off">
<text>off</text>
</string>
<string id="st_track_opt_on">
<text>on</text>
</string>
<string id="Contacts">
<text>Contacts</text>
</string>
<string id="pda_btn_contacts">
<text>Contacts</text>
</string>
<string id="pda_btn_contacts_hint">
<text>Show stalker contact list</text>
</string>
<string id="st_undress_backpack">
<text>take off backpack</text>
</string>
<string id="st_dress_backpack">
<text>put on backpack</text>
</string>
<string id="ui_mm_bobbing_factor">
<text>Camera bobbing factor</text>
</string>
<string id="ui_mm_hit_slowmo">
<text>Slowdown after damage</text>
</string>
<string id="ui_mm_wpn_aim_toggle">
<text>Toggle Aim</text>
</string>
<string id="kb_clear_gasmask">
<text>Wipe mask</text>
</string>
<string id="ui_mm_mouse_sense_ui">
<text>Mouse sensitivity in UI</text>
</string>
</string_table>