424 lines
11 KiB
XML
424 lines
11 KiB
XML
<?xml version="1.0" encoding="windows-1251" ?>
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<string_table>
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<string id="st_ixray_title">
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<text>S.T.A.L.K.E.R.: Call of Pripyat</text>
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</string>
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<string id="st_discord_menu">
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<text>Main menu</text>
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</string>
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<string id="st_discord_level">
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<text>Level:</text>
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</string>
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<string id="quicksave">
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<text>quick save</text>
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</string>
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<string id="autosave">
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<text>auto save</text>
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</string>
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<string id="ui_mm_r_actor_shadow">
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<text>Protagonist Shadow</text>
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</string>
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<string id="ui_mm_r2_details_shadows">
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<text>Grass Shadows</text>
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</string>
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<string id="ui_mm_r4_hud_shadows">
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<text>Hud Shadows</text>
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</string>
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<string id="ui_mm_r2_cloud_shadows">
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<text>Cloud Shadows</text>
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</string>
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<string id="ui_mm_vid_scale">
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<text>Rendering Scale</text>
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</string>
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<string id="fxaa">
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<text>FXAA</text>
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</string>
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<string id="smaa">
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<text>SMAA</text>
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</string>
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<string id="taa">
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<text>TAA</text>
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</string>
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<string id="ui_mm_r_scale_mode">
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<text>Scaling</text>
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</string>
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<string id="st_filter_linear">
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<text>Standard (Linear)</text>
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</string>
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<string id="st_filter_point">
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<text>Point</text>
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</string>
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<string id="st_filter_dlss">
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<text>DLSS</text>
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</string>
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<string id="st_filter_fsr">
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<text>FSR2</text>
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</string>
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<string id="st_filter_xess">
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<text>Intel XeSS</text>
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</string>
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<string id="st_freemp">
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<text>Freeplay</text>
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</string>
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<string id="ui_mm_mt_tex_load">
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<text>Multithreaded Texture Loading</text>
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</string>
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<string id="ui_mm_r__smap_size">
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<text>Shadow Map</text>
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</string>
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<string id="1024">
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<text>1024x1024</text>
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</string>
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<string id="2048">
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<text>2048x2048</text>
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</string>
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<string id="3072">
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<text>3072x3072</text>
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</string>
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<string id="4096">
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<text>4096x4096</text>
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</string>
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<string id="ui_rs_device_active">
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<text>Always Active</text>
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</string>
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<string id="car_trunk_use">
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<text>Open trunk ($$ACTION_USE$$)</text>
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</string>
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<string id="car_use">
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<text>Use ($$ACTION_USE$$)</text>
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</string>
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<string id="st_m">
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<text>m</text>
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</string>
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<string id="ui_inv_dist">
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<text>Hit Distance</text>
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</string>
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<string id="ui_mm_dof_reload">
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<text>DoF on Reload</text>
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</string>
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<string id="ui_mm_dof_talk">
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<text>DoF on Talk</text>
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</string>
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<string id="ui_rs_fps_show">
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<text>FPS Counter</text>
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</string>
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<string id="ui_mm_cas_sharpening">
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<text>Sharpness</text>
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</string>
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<string id="ui_mm_hashed_alpha_test">
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<text>Alpha Testing</text>
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</string>
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<string id="ui_mm_gtao">
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<text>GTAO</text>
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</string>
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<string id="ui_mm_vignette">
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<text>Vignette</text>
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</string>
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<string id="ui_mm_aberration">
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<text>Chromatic aberr.</text>
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</string>
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<string id="ui_mm_sslr_water">
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<text>Water refl.</text>
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</string>
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<string id="ui_mm_r_scale_preset">
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<text>Scaling Quality</text>
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</string>
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<string id="st_scale_native">
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<text>Anti-Aliasing</text>
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</string>
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<string id="st_scale_quality">
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<text>Quality</text>
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</string>
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<string id="st_scale_balanced">
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<text>Balanced</text>
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</string>
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<string id="st_scale_performance">
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<text>Performance</text>
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</string>
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<string id="st_scale_ultraperformance">
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<text>Ultra Performance</text>
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</string>
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<string id="st_scale_custom">
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<text>Custom</text>
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</string>
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<string id="st_common_settings">
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<text>General Settings</text>
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</string>
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<string id="st_surface_options">
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<text>Surface Settings</text>
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</string>
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<string id="st_aa_options">
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<text>Anti-Aliasing and Scaling Settings</text>
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</string>
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<string id="st_lights_options">
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<text>Lighting Settings</text>
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</string>
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<string id="st_sunlight_options">
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<text>Sunlight Settings</text>
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</string>
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<string id="st_effects_options">
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<text>Effects</text>
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</string>
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<string id="st_postprocess_options">
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<text>Postprocessing</text>
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</string>
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<string id="ui_mm_saturation">
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<text>Saturation</text>
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</string>
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<string id="st_take_to">
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<text>take</text>
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</string>
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<string id="st_take_all">
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<text>take all</text>
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</string>
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<string id="ui_st_put_all">
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<text>Stash all</text>
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</string>
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<string id="ui_st_put_all_hint">
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<text>Stash all items</text>
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</string>
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<string id="st_move_to">
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<text>move</text>
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</string>
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<string id="st_move_all">
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<text>move all</text>
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</string>
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<string id="renderer_r4_dx10">
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<text>Enhanced full dyn. lighting (DX10)</text>
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</string>
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<string id="Ultra">
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<text>ultra</text>
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</string>
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<string id="st_proc">
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<text>%</text>
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</string>
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<string id="WP_BINOC">
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<text>Binocular</text>
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</string>
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<string id="WP_KNIFE">
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<text>Knife</text>
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</string>
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<string id="WP_BM16">
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<text>BM16</text>
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</string>
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<string id="WP_GROZA">
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<text>Groza</text>
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</string>
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<string id="WP_SVD">
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<text>SVD</text>
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</string>
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<string id="WP_AK74">
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<text>AK74</text>
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</string>
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<string id="WP_LR300">
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<text>LR300</text>
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</string>
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<string id="WP_HPSA">
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<text>HPSA</text>
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</string>
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<string id="WP_PM">
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<text>PM</text>
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</string>
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<string id="WP_RG6">
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<text>RG6</text>
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</string>
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<string id="WP_RPG7">
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<text>RPG7</text>
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</string>
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<string id="WP_SHOTG">
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<text>Shotgun</text>
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</string>
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<string id="WP_ASHTG">
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<text>AutoShotgun</text>
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</string>
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<string id="WP_MAGAZ">
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<text>Magazine</text>
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</string>
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<string id="WP_SVU">
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<text>SVU</text>
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</string>
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<string id="WP_USP45">
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<text>USP45</text>
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</string>
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<string id="WP_VAL">
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<text>VAL</text>
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</string>
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<string id="WP_VINT">
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<text>Vintorez</text>
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</string>
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<string id="WP_WALTH">
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<text>Walther</text>
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</string>
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<string id="W_STMGUN">
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<text>Stat mgun</text>
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</string>
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<string id="SM_BLOOD">
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<text>Bloodsucker</text>
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</string>
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<string id="SM_BOARW">
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<text>Boar</text>
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</string>
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<string id="SM_DOG_S">
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<text>Dog</text>
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</string>
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<string id="SM_FLESH">
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<text>Flesh</text>
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</string>
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<string id="SM_P_DOG">
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<text>PseudoDog</text>
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</string>
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<string id="SM_BURER">
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<text>Burer</text>
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</string>
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<string id="SM_CAT_S">
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<text>Cat</text>
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</string>
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<string id="SM_CHIMS">
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<text>Chimera</text>
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</string>
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<string id="SM_CONTR">
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<text>Controller</text>
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</string>
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<string id="SM_IZLOM">
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<text>Izlom</text>
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</string>
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<string id="SM_POLTR">
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<text>Poltergeist</text>
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</string>
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<string id="SM_GIANT">
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<text>PseudoGiant</text>
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</string>
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<string id="SM_ZOMBI">
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<text>Zombie</text>
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</string>
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<string id="SM_SNORK">
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<text>Snork</text>
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</string>
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<string id="SM_TUSHK">
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<text>Tushkano</text>
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</string>
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<string id="SM_DOG_P">
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<text>PsyDog</text>
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</string>
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<string id="SM_DOG_F">
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<text>PsyDog (Phantom)</text>
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</string>
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<string id="ui_mm_lights_details">
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<text>Extended grass shadows</text>
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</string>
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<string id="ui_mm_puddles">
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<text>Volumetric puddles</text>
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</string>
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<string id="ui_mm_grass_distance">
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<text>Grass distance</text>
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</string>
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<string id="SCRPTART">
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<text>Artefact</text>
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</string>
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<string id="SCRPTCAR">
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<text>Car</text>
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</string>
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<string id="SMRTTRRN">
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<text>Smart terrain</text>
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</string>
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<string id="LVL_CHNG">
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<text>Level changer</text>
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</string>
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<string id="S_ACTOR">
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<text>Actor (player)</text>
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</string>
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<string id="AI_STL_S">
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<text>Stalker</text>
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</string>
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<string id="C_HLCP_S">
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<text>Helicopter</text>
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</string>
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<string id="SPC_RS_S">
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<text>Space restrictor</text>
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</string>
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<string id="O_PHYS_S">
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<text>Physics Object</text>
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</string>
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<string id="SMRT_C_S">
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<text>Smart cover</text>
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</string>
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<string id="O_DSTR_S">
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<text>Destroyable object</text>
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</string>
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<string id="SO_HLAMP">
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<text>Hanging lamp</text>
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</string>
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<string id="ui_mm_screenshot_format">
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<text>Screenshot format</text>
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</string>
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<string id="ss_jpg">
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<text>.jpg</text>
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</string>
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<string id="ss_tga">
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<text>.tga</text>
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</string>
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<string id="ss_png">
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<text>.png</text>
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</string>
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<string id="st_client_connecting_to">
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<text>CLIENT: Connecting to</text>
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</string>
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<string id="st_client_spawning">
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<text>CLIENT: Spawning</text>
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</string>
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<string id="st_client_synchronising">
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<text>CLIENT: Synchronizing</text>
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</string>
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<string id="st_creating_new_game">
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<text>Creating new game</text>
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</string>
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<string id="ui_mm_lang">
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<text>Language</text>
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</string>
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<string id="rus">
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<text>Russian</text>
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</string>
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<string id="eng">
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<text>English</text>
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</string>
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<string id="ui_inv_max_weight">
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<text>max</text>
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</string>
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<string id="st_track_opt_off">
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<text>off</text>
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</string>
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<string id="st_track_opt_on">
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<text>on</text>
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</string>
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<string id="Contacts">
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<text>Contacts</text>
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</string>
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<string id="pda_btn_contacts">
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<text>Contacts</text>
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</string>
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<string id="pda_btn_contacts_hint">
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<text>Show stalker contact list</text>
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</string>
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<string id="st_undress_backpack">
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<text>take off backpack</text>
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</string>
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<string id="st_dress_backpack">
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<text>put on backpack</text>
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</string>
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<string id="ui_mm_bobbing_factor">
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<text>Camera bobbing factor</text>
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</string>
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<string id="ui_mm_hit_slowmo">
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<text>Slowdown after damage</text>
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</string>
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<string id="ui_mm_wpn_aim_toggle">
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<text>Toggle Aim</text>
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</string>
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<string id="kb_clear_gasmask">
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<text>Wipe mask</text>
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</string>
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<string id="ui_mm_mouse_sense_ui">
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<text>Mouse sensitivity in UI</text>
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</string>
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</string_table>
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