e4s-game/gamedata/configs/ui/actor_menu.xml
2026-06-18 01:18:29 +03:00

504 lines
23 KiB
XML

<w>
<properties_box>
<texture>ui_inGame2_demo_player_info_window</texture>
<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
<font_s r="220" g="220" b="220"/>
<font r="150" g="150" b="150" font="letterica16"/>
</list>
</properties_box>
<main x="0" y="0" width="1024" height="768">
<auto_static x="341" y="0" width="683" height="768">
<texture>ui_inGame2_inventory_back</texture>
</auto_static>
</main>
<left_background x="0" y="0" width="330" height="768">
<texture>ui_inGame2_left_side</texture>
</left_background>
<!-- Player Information -->
<!-- Start -->
<actor_ch_info x="694" y="10" width="321" height="89">
<name_static x="5" y="0" width="183" height="16">
<text align="l" font="letterica16" color="ui_2"/>
</name_static>
<community_caption x="5" y="14" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
</community_caption>
<community_static x="5" y="14" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</community_static>
<rank_caption x="5" y="25" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
</rank_caption>
<rank_static x="5" y="25" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</rank_static>
<reputation_caption x="5" y="36" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="5" y="36" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</reputation_static>
<icon x="197" y="1" width="123" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</actor_ch_info>
<!-- Finish -->
<!-- NPC Information -->
<!-- Start -->
<partner_ch_info x="11" y="10" width="321" height="89">
<name_static x="5" y="0" width="183" height="16">
<text align="l" font="letterica16" color="ui_2"/>
</name_static>
<community_caption x="5" y="14" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
</community_caption>
<community_static x="5" y="14" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</community_static>
<rank_caption x="5" y="25" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
</rank_caption>
<rank_static x="5" y="25" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</rank_static>
<reputation_caption x="5" y="36" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
</reputation_caption>
<reputation_static x="5" y="36" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</reputation_static>
<relation_caption x="5" y="47" width="183" height="14">
<text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_relation</text>
</relation_caption>
<relation_static x="5" y="47" width="183" height="14">
<text align="r" vert_align="c" font="arial_14" color="ui_3"/>
</relation_static>
<icon x="197" y="1" width="123" height="87" stretch="1">
<deadbody r="255" g="160" b="160" a="205"/>
</icon>
</partner_ch_info>
<!-- Finish -->
<actor_money_static x="749" y="75" width="130" height="22">
<text align="r" font="graffiti22"/>
</actor_money_static>
<partner_money_static x="66" y="75" width="130" height="22">
<text align="r" font="graffiti22"/>
</partner_money_static>
<inventory_slot_wnd>
<slot> <!-- Knife -->
</slot>
<slot> <!-- Pistol -->
<slot_highlight x="359" y="17" width="82" height="353" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_dragdrop x="352" y="14" width="93" height="368"
cell_width="33" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"
virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
<slot_progress x="372" y="378" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!-- Auto -->
<slot_highlight x="576" y="17" width="93" height="353" stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</slot_highlight>
<slot_dragdrop x="583" y="14" width="82" height="370"
cell_width="33" cell_height="41" rows_num="6" cols_num="2"
custom_placement="0" vertical_placement="1" a="0"
virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
<slot_progress x="596" y="378" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
</slot>
<slot> <!-- Grenade -->
</slot>
<slot> <!-- Binoc -->
</slot>
<slot> <!-- Bolt -->
</slot>
<slot> <!-- Outfit -->
<slot_dragdrop x="458" y="137" width="106" height="178"
cell_width="41" cell_height="41" rows_num="3" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
vc_horiz_align="c"/>
<slot_progress x="484" y="309" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_highlight x="463" y="142" width="96" height="161" stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</slot_highlight>
</slot>
<slot> <!-- PDA -->
</slot>
<slot> <!-- Detector -->
<slot_dragdrop x="469" y="328" width="85" height="55"
cell_width="33" cell_height="41" rows_num="1" cols_num="2"
custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
vc_horiz_align="c"/>
<slot_highlight x="472" y="330" width="76" height="48" stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</slot_highlight>
</slot>
<slot> <!-- Torch -->
</slot>
<slot> <!-- Artfake -->
</slot>
<slot> <!-- Helmet -->
<slot_highlight x="458" y="17" width="106" height="98" stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</slot_highlight>
<slot_progress x="484" y="118" width="58" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"/>
<middle_color r="255" g="255" b="118"/>
<max_color r="107" g="207" b="119"/>
</slot_progress>
<slot_dragdrop x="469" y="14" width="85" height="110"
cell_width="41" cell_height="41" rows_num="2" cols_num="2" custom_placement="0" a="0" virtual_cells="1"
vc_vert_align="c" vc_horiz_align="c" />
</slot>
<slot> <!-- Backpack -->
</slot>
</inventory_slot_wnd>
<quick_slot_highlight x="356" y="398" width="66" height="59" dx="81" stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</quick_slot_highlight>
<artefact_slot_highlight x="356" y="476" width="52" height="52" dx="65" stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</artefact_slot_highlight>
<quick_slot1_text x="355" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_1</text>
</quick_slot1_text>
<quick_slot2_text x="436" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_2</text>
</quick_slot2_text>
<quick_slot3_text x="517" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_3</text>
</quick_slot3_text>
<quick_slot4_text x="598" y="446" width="18" height="13">
<text align="c" font="letterica16">quick_use_str_4</text>
</quick_slot4_text>
<actor_weight_caption x="810" y="736" width="71" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</actor_weight_caption>
<actor_weight x="881" y="736" width="44" height="16">
<text align="c" font="letterica16"/>
</actor_weight>
<actor_weight_max x="925" y="736" width="85" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</actor_weight_max>
<partner_weight_caption x="90" y="738" width="85" height="14">
<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
</partner_weight_caption>
<partner_weight x="300" y="738" width="45" height="14">
<text align="l" font="letterica16" color="ui_7"/>
</partner_weight>
<!-- partner -->
<left_delimiter x="0" y="226" width="341" height="163">
<texture>ui_inGame2_center_trade_devider</texture>
<!--trade_caption x="147" y="74" width="60" height="16">
<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption-->
<trade_price x="207" y="74" width="16" height="16">
<text align="l" font="letterica16"/>
</trade_price>
<trade_weight_max x="257" y="74" width="50" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</left_delimiter>
<!-- actor -->
<right_delimiter x="683" y="226" width="341" height="163">
<texture>ui_inGame2_center_trade_devider</texture>
<!--trade_caption x="147" y="74" width="60" height="16">
<text align="r" font="letterica16" color="ui_3">ui_total_price</text>
</trade_caption-->
<trade_price x="207" y="74" width="50" height="16">
<text align="c" font="letterica16"/>
</trade_price>
<trade_weight_max x="257" y="74" width="50" height="16">
<text align="l" font="letterica16" color="ui_3"/>
</trade_weight_max>
</right_delimiter>
<belt_list_over x="352" y="472" width="59" height="59" dx="65" stretch="0">
<texture >ui_inGame2_artefact_blocker</texture>
</belt_list_over>
<helmet_over x="456" y="11" width="111" height="115" stretch="1">
<texture >ui_inGame2_helmet_blocker</texture>
</helmet_over>
<dragdrop_trash x="0" y="0" width="340" height="768"
cell_width="340" cell_height="768" rows_num="1" cols_num="1" a="0"/>
<dragdrop_bag x="702" y="119" width="306" height="574"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_belt x="360" y="480" width="300" height="41"
cell_width="41" cell_height="41" rows_num="1" cols_num="5"
cell_sp_x="24" cell_sp_y="0" a="0"/>
<dragdrop_actor_trade x="703" y="114" width="306" height="164"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_actor_trade_bag x="703" y="340" width="306" height="369"
cell_width="41" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_trade x="21" y="114" width="306" height="164"
cell_width="41" cell_height="41" rows_num="4" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_partner_bag x="21" y="340" width="306" height="369"
cell_width="41" cell_height="41" rows_num="9" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_deadbody_bag x="20" y="119" width="306" height="574"
cell_width="41" cell_height="41" rows_num="14" cols_num="7"
unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>
<dragdrop_quick_slots x="370" y="407" width="284" height="41"
cell_width="41" cell_height="41" a="0" rows_num="1" cols_num="4"
cell_sp_x="40" cell_sp_y="0" custom_placement="1"/>
<trade_buy_button x="14" y="295" width="134" height="26" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_buy_button>
<trade_sell_button x="697" y="295" width="134" height="26" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_inGame2_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</trade_sell_button>
<takeall_button x="16" y="695" width="312" height="24" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</takeall_button>
<putall_button x="699" y="695" width="312" height="24" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</putall_button>
<exit_button x="353" y="736" width="320" height="24" hint="ui_st_exit_hint">
<window_name>exit_button</window_name>
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_inv_exit</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</exit_button>
<action_sounds>
<snd_open>interface\inv_open</snd_open>
<snd_close>interface\inv_close</snd_close>
<snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
<snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
<snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
<snd_properties>interface\inv_properties</snd_properties>
<snd_drop_item>interface\inv_drop</snd_drop_item>
<snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
<snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
<snd_item_use>interface\inv_slot</snd_item_use>
</action_sounds>
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</hint_wnd>
<actor_state_info x="341" y="539" width="342" height="190">
<hint_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="170" height="100" complex_mode="1">
<text font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
</text>
</hint_wnd>
<health_state x="14" y="31" width="214" height="16">
<hint_text delay="800">st_ui_health_sensor</hint_text>
<state_progress x="0" y="0" width="214" height="16" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerHealth * 55.0) / 55.0">
<progress>
<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_state>
<bleeding_state x="238" y="6" width="45" height="45">
<hint_text delay="800">st_ui_bleeding_sensor</hint_text>
<icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_bleeding_inv_red</texture>
</icon3>
</bleeding_state>
<radiation_state x="287" y="7" width="45" height="45">
<hint_text delay="800">st_ui_main_sensor</hint_text>
<icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_green</texture>
</icon>
<icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_yellow</texture>
</icon2>
<icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture>ui_inGame2_radiation_inv_red</texture>
</icon3>
</radiation_state>
<radia_sensor x="15" y="72" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_radiation_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitRadiationProtection + fltActorHelmetRadiationProtection + fltActorBoostRadiationProtection + fltArtefactsRadiationProtection / fltZoneMaxPowerRadiationProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="15" y="100" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_chemical_burn_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitChemicalBurnProtection + fltActorHelmetChemicalBurnProtection + fltActorBoostChemicalBurnProtection + fltArtefactsChemicalBurnProtection / fltZoneMaxPowerChemicalBurnProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="15" y="128" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_shock_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitShockProtection + fltActorHelmetShockProtection + fltArtefactsShockProtection / fltZoneMaxPowerShockProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="15" y="156" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_burn_protection</hint_text>
<state_progress x="24" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitBurnProtection + fltActorHelmetBurnProtection + fltArtefactsBurnProtection / fltZoneMaxPowerBurnProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="174" y="72" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_telepatic_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitTelepaticProtection + fltActorHelmetTelepaticProtection + fltActorBoostTelepaticProtection + fltArtefactsTelepaticProtection / fltZoneMaxPowerTelepaticProtection * 31.0) /31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="174" y="100" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_wound_protection</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
expression="floor(fltActorOutfitWoundProtection + fltActorHelmetWoundProtection + fltArtefactsWoundProtection / fltZoneMaxPowerWoundProtection * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="174" y="128" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_fire_wound_protection</hint_text>
<icon x="0" y="0" width="18" height="18" magnitude="100">
<text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
</icon>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="174" y="156" width="145" height="18">
<hint_text delay="800">ui_inv_outfit_power_restore</hint_text>
<state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerRestoreSpeed * 31.0) / 31.0">
<progress>
<texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
</actor_state_info>
</w>