e4s-game/gamedata/shaders/d3d11/copy_p.ps.hlsl
2026-06-18 01:18:29 +03:00

7 lines
141 B
HLSL

#include "common.hlsli"
float4 main(float4 tc : TEXCOORD0) : SV_Target
{
return s_generic.Sample(smp_nofilter, tc.xy / tc.w);
}